+1 Bite Per Click: How to Sell Loot at the Sell Point
Selling in +1 Bite Per Click happens at the Sell Loot point at spawn, not in a menu. Teleport back from a run, sell your whole load, and confirm the sale by the Money counter rising.
In +1 Bite Per Click, selling loot is a place, not a menu option. Carried items turn into Money at the Sell Loot point in the spawn/base area, right next to the upgrade stations — so the whole job is: collect loot until your slots fill, teleport (or walk) back to spawn, sell, and watch your Money counter jump.
Where the Sell Loot point is
Every documented sale happens at the same kind of spot: a physical sell point at spawn. There is no sell button in a menu and no way to cash in mid-map. Two landmarks tell you that you have found it:
- It is the base-area spot labeled Sell Loot, where interacting shows each item you are carrying together with its Money value.
- It is not the upgrade machine beside it. One player walked up to the upgrade station first, realized "wait, this is to upgrade," and found selling at the adjacent spot — a mistake worth skipping.
After a looting run, observed players use the Teleport to Spawn option, or simply walk back, then sell there. The exact on-screen wording and the point's precise placement can shift between world builds, so treat "Sell Loot spot near the upgrade stations at spawn" as the landmark and re-check the labels after a game update.
Get loot ready before you sell
Biting walls breaks them and drops loot, which you pick up by hand. Pickup is capped: a starting player found they could carry about three items, and a backpack upgrade later raised that to four. Once your slots are full, pickup simply stops until you sell.
With so few slots, what you grab matters — observed players deliberately skip $1 junk and take the $60–$90 pieces instead. Fill your slots (or grab the best drops in reach), then head back. The Carry Capacity upgrade exists exactly for this: it cuts how often you have to run back to the sell point every few walls. Where drops come from is covered in our +1 Bite Per Click loot guide, and the cap itself in the carry capacity guide.
How to sell loot, step by step
- Bite walls until loot drops, and pick up what you want to sell.
- Return to spawn — use Teleport to Spawn or walk back to base.
- Find the Sell Loot point beside the upgrade stations. If the machine in front of you sells upgrades, the sell spot is the adjacent one.
- Use the sell action there. You do not have to sell piece by piece: observed runs converted a 37-item load in one "sell all" go, and another haul worth $780 in a single action.
- Confirm the sale. The game announces the sold state and your Money total rises immediately — one first small haul ended around $52, a teleport-back "sell everything" produced $2,000, a Sell Loot sale showed 5k, and later loads reach far higher.
What items sold for in observed runs
| Item | Observed sale value | Context |
|---|---|---|
| Metal piece | $20 | First small sale at the spawn sell point |
| Plastic duck | $18 | Common junk from early walls |
| Fire extinguisher | $1 | First small sale at the spawn sell point |
| Copper coin | $72 | Free gift-box pull, sold alongside an ATM |
| ATM | $84,000 | Legendary gift-box pull; that one sale brought the Money total to $84,000 |
| Earth (Divine rarity) | $80 billion | Divine Lucky Block reward; early walls otherwise top out around Epic drops like Magic Shards and Diamond |
These are single-session observations from playthroughs, not fixed prices. Use the table to recognize what a sale looks like and how much rarity moves the payout — the values the sell point shows you in your own game are the ones that count. The drop side is covered in more detail in our loot rarities and items list pages.
Code rewards ride the same loop: lucky-block items — including ones granted by codes — sell at the same point for whatever value it displays. Currently working codes are kept on our +1 Bite Per Click codes page.
What to check if you can't sell
- You are at the upgrade machine. The sell point is adjacent — interact where your carried items' values appear.
- Interacting does nothing. You may not be carrying loot; the point only converts items you are holding, so go pick up drops first.
- You are out in the map. Selling away from base is not part of the documented game — teleport to spawn and sell there.
- Pickup has stopped. Your carry slots are full; sell to empty them, then head out again.
- Labels or layout look different. World and interface updates can move or rename the point — look for the Sell Loot area beside the upgrade stations at spawn.
After the sale
The jump in your Money counter is the receipt. From there, most players loop straight back out to bite more walls, or reinvest in bite power and Carry Capacity so each run hauls more and walks less — the spending decisions are covered in our money guide, and the full early loop in the beginner guide.
Related Guides
Money: How to Earn Cash and What to Spend It On
See the two confirmed ways to earn cash, what Money buys, and how to verify every payout in game.
Inventory: Carry Limits, Full Bags and Selling Loot
Understand how carried loot is tracked, what the Inventory full callout means, and how selling frees bag space again.
Boosts: What 2x Cash and 2x Bite Do
Learn when the 2x Cash and 2x Bite timers start, how to confirm a boost is running, and why availability rotates.